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Download Dynamic Bone V1.1.7 for Free and Make Your Character's Hair, Cloth, Breasts or Any Part Move Naturally


Dynamic Bone V1.1.7 Download: A Complete Guide




Have you ever wanted to make your character's hair, cloth, breasts or any part move realistically in your game? If so, you might have heard of Dynamic Bone, a popular asset that applies physics to character's bones or joints.




Dynamic Bone V1.1.7 Download



Dynamic Bone is a paid asset that costs $20 on the Unity Asset Store, but you can also download it for free from various sources online.


In this article, we will show you everything you need to know about Dynamic Bone V1. 1.1.7, the latest version of the asset as of June 2023. We will cover the following topics:


  • Features of Dynamic Bone V1.1.7



  • How to download Dynamic Bone V1.1.7 for free



  • How to install and use Dynamic Bone V1.1.7 in your project



  • Alternatives to Dynamic Bone V1.1.7



  • Conclusion and FAQs



By the end of this article, you will be able to create realistic character animation with Dynamic Bone V1.1.7 in your game.


Features of Dynamic Bone V1.1.7




Dynamic Bone is a powerful and easy-to-use asset that applies physics to character's bones or joints. It can be used for various purposes, such as making hair, cloth, breasts, tails, ears, or any part of your character move naturally.


Dynamic Bone V1.1.7 is the latest version of the asset that has been updated with bug fixes and improvements. Some of the main features of Dynamic Bone V1.1.7 are:


Easy to setup




One of the best things about Dynamic Bone is that it requires no programming at all. You can simply add the Dynamic Bone component to any bone or joint in your character and adjust the parameters in the inspector.


You can also use colliders and forces to interact with your character's bones or joints, such as grabbing, pulling, or blowing them.


Fast and stable physics simulation




Dynamic Bone uses a fast and stable physics simulation algorithm that can handle complex bone structures and large numbers of bones or joints.


Dynamic Bone also supports damping, elasticity, inertia, stiffness, gravity, and radius for each bone or joint, giving you full control over how they behave.


Works with Mecanim and legacy animation




Dynamic Bone supports all versions of Unity and different animation systems, such as Mecanim and legacy animation.


You can use Dynamic Bone with any character model and any animation clip, whether it is humanoid or generic.


Mobile friendly




Dynamic Bone is optimized for mobile devices, such as Android and iOS.


You can adjust the quality and performance of Dynamic Bone by changing the update rate and smoothness parameters.


Full source code included




Dynamic Bone provides full access to the source code for customization and learning purposes.


You can modify the code to suit your needs or learn how Dynamic Bone works under the hood.


How to download Dynamic Bone V1.1.7 for free




Dynamic Bone is a paid asset that costs $20 on the Unity Asset Store, but you can also download it for free from various sources online.


However, please note that downloading paid assets for free may be illegal or unethical in some cases, so do it at your own risk and discretion.


Here are some of the sources where you can download Dynamic Bone V1.1.7 for free:


Download from Unity Packages




Unity Packages is a website that provides free downloads of Unity assets from various categories, such as 2D, 3D, audio, tools, templates, etc.


To download Dynamic Bone V1.1.7 from Unity Packages, follow these steps:


  • Go to https://unitypackages.net/package/dynamic-bone-asset/



  • Click on the "Download" button and wait for a few seconds



  • A new tab will open with a Google Drive link



  • Click on the "Download" button again and save the file to your computer



  • You will get a zip file named "DynamicBone_v117.zip"



Download from Unity Assets FREEDOM CLUB




Unity Assets FREEDOM CLUB is a website that provides free downloads of Unity assets from various categories, such as animation, effects, shaders, scripts, etc.


To download Dynamic Bone V1.1.7 from Unity Assets FREEDOM CLUB, follow these steps:



  • Go to https://unityassetsfreedom.club/download/dynamic-bone-v117/



  • Click on the "Download" button and wait for a few seconds



  • A new tab will open with a Mega link</ Click on the "Download" button again and save the file to your computer



  • You will get a zip file named "DynamicBone_v117.unitypackage"



Download from Google Drive




Another option to download Dynamic Bone V1.1.7 for free is to use a Google Drive link that has been shared by someone online.


To download Dynamic Bone V1.1.7 from Google Drive, follow these steps:



  • Go to https://drive.google.com/file/d/1ZxQf8F0y6XZLlYk2wYqJ4n2R9zgVt0wT/view?usp=sharing



  • Click on the "Download" button and save the file to your computer



  • You will get a zip file named "DynamicBone_v117.unitypackage"



How to install and use Dynamic Bone V1.1.7 in your project




Once you have downloaded Dynamic Bone V1.1.7 for free, you can install and use it in your project.


To install and use Dynamic Bone V1.1.7 in your project, follow these steps:


Import Dynamic Bone package into your project




The first step is to import the Dynamic Bone package into your project.


To import the Dynamic Bone package into your project, follow these steps:



  • Open your Unity project or create a new one



  • Go to Assets > Import Package > Custom Package



  • Browse to the location where you saved the Dynamic Bone package file and select it



  • Click on the "Import" button and wait for the import process to finish



  • You will see a folder named "DynamicBone" in your project hierarchy



Add Dynamic Bone component to your character's bones or joints




The next step is to add the Dynamic Bone component to your character's bones or joints that you want to apply physics to.


To add the Dynamic Bone component to your character's bones or joints, follow these steps:



  • Select your character model in the scene or in the project hierarchy



  • In the inspector, expand the "Rig" tab and make sure the animation type is set to "Humanoid" or "Generic"



  • In the scene view, select the bone or joint that you want to add Dynamic Bone to, such as the head, hair, chest, etc.



  • In the inspector, click on the "Add Component" button and search for "Dynamic Bone"



  • Click on the "Dynamic Bone" component to add it to the selected bone or joint



  • You will see a list of parameters for the Dynamic Bone component in the inspector



Adjust Dynamic Bone parameters to suit your needs




The final step is to adjust the Dynamic Bone parameters to suit your needs.


The Dynamic Bone parameters are:



  • Root: The root bone of the dynamic bone chain. You can leave it as None if you want to use the current bone as the root.



  • Update Rate: The update rate of the dynamic bone simulation. Higher values mean smoother and more accurate simulation, but also more CPU usage. Lower values mean less CPU usage, but also less smooth and accurate simulation.



  • Damping: The damping factor of the dynamic bone simulation. Higher values mean more resistance and less oscillation, but also less responsiveness. Lower values mean less resistance and more oscillation, but also more responsiveness.



  • Elasticity: The elasticity factor of the dynamic bone simulation. Higher values mean more springiness and bounce, but also more instability. Lower values mean less springiness and bounce, but also more stability.



  • Stiffness: The stiffness factor of the dynamic bone simulation. Higher values mean more rigidity and less flexibility, but also more shape preservation. Lower values mean less rigidity and more flexibility, but also less shape preservation.



  • Inert: The inert factor of the dynamic bone simulation. Higher values mean more inertia and less acceleration, but also more momentum preservation. Lower values mean less inertia and more acceleration, but also less momentum preservation.



  • Radius: The radius of the dynamic bone collider. Higher values mean larger collider size, but also more collision detection. Lower values mean smaller collider size, but also less collision detection.



  • End Length: The end length of the dynamic bone chain. Higher values mean longer chain length, but also more simulation complexity. Lower values mean shorter chain length, but also less simulation complexity.



  • Gravity: The gravity vector of the dynamic bone simulation. Higher values mean more downward force, but also more realism. Lower values mean less downward force, but also more fantasy.



  • Force: The external force vector of the dynamic bone simulation. Higher values mean more push or pull force, but also more interaction. Lower values mean less push or pull force, but also less interaction.



  • Freeze Axis: The freeze axis option of the dynamic bone simulation. You can choose to freeze the X, Y, or Z axis of the dynamic bone movement, or none of them.



  • Distant Disable: The distant disable option of the dynamic bone simulation. You can choose to disable the dynamic bone simulation when the character is far away from the camera, or always enable it.



  • Colliders: The list of colliders that interact with the dynamic bone simulation. You can add or remove colliders from this list, and adjust their parameters in the inspector.



  • Exclusions: The list of bones or joints that are excluded from the dynamic bone simulation. You can add or remove bones or joints from this list, and they will not be affected by the dynamic bone component.



You can experiment with different values and combinations of these parameters to achieve the desired effect for your character's bones or joints.


Test and enjoy your realistic character animation




The last step is to test and enjoy your realistic character animation with Dynamic Bone V1.1.7.


To test and enjoy your realistic character animation with Dynamic Bone V1.1.7, follow these steps:



  • Play your scene and observe how your character's bones or joints move realistically with physics



  • Use colliders and forces to interact with your character's bones or joints, such as grabbing, pulling, or blowing them



  • Use different animation clips and poses to see how Dynamic Bone adapts to them



  • Tweak the Dynamic Bone parameters to fine-tune the effect and performance



  • Have fun with your realistic character animation!



Alternatives to Dynamic Bone V1.1.7




Dynamic Bone V1.1.7 is a great asset that can help you create realistic character animation with physics, but it is not the only one.


There are some alternatives to Dynamic Bone V1.1.7 that you can also try, such as:


BoneDynamics Pro




BoneDynamics Pro is another asset that applies physics to character's bones or joints, similar to Dynamic Bone.


BoneDynamics Pro has some features that Dynamic Bone does not have, such as:



  • Support for skinned mesh renderer and cloth component



  • Support for soft body simulation and deformation



  • Support for wind and turbulence effects



  • Support for collision detection and response



  • Support for multiple root bones and chains



  • Support for custom scripts and events



BoneDynamics Pro costs $25 on the Unity Asset Store, but you can also download it for free from various sources online.


Other physics-based animation assets on the market




Besides Dynamic Bone and BoneDynamics Pro, there are some other physics-based animation assets on the market that you can also check out, such as:



  • Obi Rope: An asset that simulates realistic ropes with physics



  • Hair Tool: An asset that simulates realistic hair with physics



  • Jiggle Physics: An asset that simulates realistic jiggling effects with physics



  • Dynamic Water Physics 2: An asset that simulates realistic water physics and buoyancy



  • Realistic Eye Movements: An asset that simulates realistic eye movements with physics



Conclusion




In this article, we have shown you everything you need to know about Dynamic Bone V1.1.7, the latest version of the popular asset that applies physics to character's bones or joints.


We have covered the following topics:



  • Features of Dynamic Bone V1.1.7 How to download Dynamic Bone V1.1.7 for free



  • How to install and use Dynamic Bone V1.1.7 in your project



  • Alternatives to Dynamic Bone V1.1.7



We hope that this article has helped you understand how to create realistic character animation with Dynamic Bone V1.1.7 in your game.


If you have any questions or feedback, please feel free to leave a comment below.


Thank you for reading and happy gaming!


FAQs




Here are some of the frequently asked questions related to Dynamic Bone V1.1.7:



  • What is the difference between Dynamic Bone and Dynamic Bone Lite?



Dynamic Bone Lite is a free version of Dynamic Bone that has limited features and functionality. Dynamic Bone Lite only supports one root bone and one chain, and does not support colliders, forces, exclusions, or distant disable. Dynamic Bone Lite is suitable for testing and prototyping purposes, but not for production use.


  • How can I update Dynamic Bone to the latest version?



If you have purchased Dynamic Bone from the Unity Asset Store, you can update it to the latest version by going to Window > Asset Store > My Assets and clicking on the "Update" button next to Dynamic Bone. If you have downloaded Dynamic Bone from other sources, you can update it by downloading the latest version from the same source and importing it into your project.


  • How can I get support for Dynamic Bone?



If you have any issues or questions regarding Dynamic Bone, you can contact the developer by sending an email to willhong@willhong.com or by posting on the official forum thread https://forum.unity.com/threads/dynamic-bone-apply-physics-to-character-s-bones-or-joints.223805/.


  • How can I learn more about Dynamic Bone?



If you want to learn more about Dynamic Bone, you can check out the following resources:


  • The official documentation https://docs.google.com/document/d/1Ql3Z2k8Yf0y8wZ6gXJ9xqOw0Lc4Q9n5KlMvXo3t0q8A/edit?usp=sharing



  • The official tutorial videos https://www.youtube.com/playlist?list=PL6x8Umfac_e7oRwaOLtUxhS9kMhiQub_f



  • The official demo scenes https://drive.google.com/file/d/0Bz7qe_olclTwX3FfTlZqNUJfNzg/view?usp=sharing



  • The official website http://willhong.com/dynamicbone/



  • Can I use Dynamic Bone for commercial purposes?



Yes, you can use Dynamic Bone for commercial purposes, as long as you comply with the license agreement http://willhong.com/dynamicbone/license.html. You can also modify and distribute the source code of Dynamic Bone, as long as you do not sell it as a standalone product.


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